Shelter
Housing and delegated construction feature in the public description.
Steam listingA guide to the announced concept, with questions you can carry into a build or development video.
Last checkedA useful way to read a colony game is to separate the need from the action. Hunger is a need; gathering or producing food is a response. A home is an outcome; deciding who builds it is a work-allocation question.
That distinction keeps the overview useful even when a key binding or recipe changes. The sequence below is our reading framework, not a tested opening route or a claim about a fixed in-game schedule.
SYSTEMS MAP
Identify the need shown by the build or footage.
Look for the resource or space that answers it.
Compare doing the job with directing a worker.
Check whether the next bottleneck has moved.
These topic notes link to the source that establishes the feature or the relevant development post. A devlog topic is not a complete mechanic specification.
Housing and delegated construction feature in the public description.
Steam listingFarming and hunting are described as ways to feed the family.
Steam listingThe project centres on caring for a large population of wolf children.
Developer's project pageThe building-and-sleeping devlog is the relevant public starting point for this topic.
Building and sleeping postA separate chickens-and-hunger post provides an earlier development reference.
Chickens and hunger postThe commands-and-digging post covers this area of development.
Commands and digging postRecord what the video actually shows: a command being given, a building appearing or a need changing. Keep your interpretation separate. A successful action once does not establish its cost, range, repeatability or late-game performance.
Compare the footage date with the version you have. If a guide does not identify a build, treat its precise controls and production advice as provisional.